How to Run Supply and Engineer Logistics in HLLV
A small-team hand-off that prevents supplies from arriving after the engineer has already left.
Choose the helicopter job first: a transport helicopter moves troops, while a supply helicopter carries supplies for garrisons or engineers. Then name the destination, confirm who will build, deliver, and report the result. The exact seat-switch routine is a current player workaround, not a universal control rule.
Read the answer source: Helicopter pilot / logistics discussion ↗Action sequence
- STEP 01
Choose the job before takeoff: transport helicopter for troops, supply helicopter for a named garrison or Engineer build. Official launch tips support using helicopters for troops and supplies and keeping backup Garrisons available.
- STEP 02
Name the destination and confirm the builder or Logistics Officer who will receive the run. Do not drop supplies into an unowned plan.
- STEP 03
Deliver with a safe exit in mind. The supply chopper is useful only if the builder can reach the drop and the team can protect the work briefly.
- STEP 04
The builder confirms the object or garrison is active and reports what remains. That report is the hand-off's proof of delivery.
- STEP 05
Record the next run separately. Repeat a route that was confirmed; do not repeat an unverified drop because it felt smooth.

Player notes from the field
These are player observations for handling match-to-match differences. They are not official rules and do not replace the direct answer above.
Transport and supply helicopters are different jobs
Current player discussions distinguish the troop-transport helicopter from the supply helicopter: one carries squads, the other drops supplies for garrisons or engineers. Pick the job before takeoff so the destination and receiver are not improvised in the air.
Confidence boundary: Community role distinction; exact aircraft availability and behavior can change.
Open field source · Supply helicopter discussion ↗Solo supply drop: one PC report, not a bind guide
One current player reports landing the supply helicopter, switching to the co-pilot seat, and using E on PC to drop the load; the same report says to reposition when the terrain does not suit the drop. Keep this as a single-thread workaround. Do not present E as a universal binding for another platform or build.
Confidence boundary: Single-thread PC report; verify the prompt and seat behavior before relying on it.
Open field source · Supply helicopter discussion ↗Logistics Officer garrison ability is still a live-build check
A current player discussion says one Logistics Officer with a supply helicopter can build garrisons. Another earlier discussion linked on this page describes the opposite limitation, so this is not a settled mechanic here: test the role in the live build and record the platform before treating it as reliable.
Confidence boundary: Single current thread, contradicted by another linked discussion; verify in build.
Open field source · Helicopter controls and pilots ↗If it doesn’t work
- The current build's exact supply output, transport limits, and role restrictions are not fixed here.
- Helicopter and ground-transport routines vary by server, map, and pilot availability.
- This page turns repeated community advice into a checklist. It does not claim a universal drop radius, cap, aircraft route, or seat binding. Current player reports also disagree about some Logistics Officer details, so verify them in the live build.
Evidence & version notes 7 linked sources
Open the original discussion or official note when the detail matters. This page is an unofficial player reference.
- 01Official HLLV game overview ↗Official
- 02
- 03Helicopter pilot / logistics discussion ↗Player discussion
- 04Supply helicopter discussion ↗Player discussion
- 05Helicopter controls and pilots ↗Player discussion
- 06How do you build nodes? ↗Player discussion
- 07HLLVN field guide ↗Community guide
Checked 2026-08-16. Mechanics, controls, and player reports can change with the build; verify patch-sensitive details in your current game.